EverQuest Nexus

Learn Tailoring

By EverQuest NexusPublished March 21, 2026beginner

Tailoring is open to all classes and races. You work with pelts, hides, silks, and cloth to produce armor, bags, and cultural gear. It's one of the more ingredient-intensive tradeskills — expect to spend significant time gathering materials or buying them from other players.

Containers & Equipment

Tailoring uses two types of containers: stationary looms and portable sewing kits.

Looms (Stationary)

ContainerNotes
LoomStandard, found in crafting halls
Loom (Placeable)For housing/guild hall
Guild Loom (Placeable)Guild hall version
Tanaan LoomCrescent Reach area

Sewing Kits (Portable)

ContainerNotes
Deluxe Sewing KitRecommended — good capacity, widely available
Large Sewing KitDecent capacity
Small Sewing KitStarter option
Collapsed Sewing KitCollapsible for inventory space
Planar Sewing KitPlanes-era variant
Coldain Tanners KitVelious-era kit

Racial Sewing Kits

Race-specific kits exist for cultural armor recipes: Antonican, Clockwork, Crystalwing, Dwarven, Erudite, Feir'Dal, Guktan, Half Elf, Iksar, Koada'Dal, Northman, Ogre, Shar Vahl, Troll, and Vale variants. These are required for their respective cultural armor combines.

Modifier tool: Geerlok Sculpting Tools — adds 5% to base skill. Does not stack with trophy; only the highest modifier applies.

What You Can Make

CategoryExamples
Cloth ArmorSilk, linen, and woven armor sets
Leather ArmorHide and pelt-based armor for melee/hybrid classes
Cultural ArmorRace-specific sets with augment slots and deity requirements
BagsVarious sizes — one of Tailoring's most practical outputs
Class-Specific GearModern expansion armor with class/level requirements

Getting Started

  1. Crescent Reach (recommended): Find Tailor Nabirya on the second floor of the main building. Complete her four introductory tasks for free skill-ups to 54.
  2. Abysmal Sea: Alternate freebie and collect quests available.

At skill 54, visit Event Coordinator Baublie Diggs in West Freeport to begin the Beginner Tailor Test trophy task.

Skill-Up Path Overview

RangeMethod
0–54Crescent Reach freebie quests (free)
55–76Vendor-bought materials path
76–300Dropped pelts, hides, silks — no vendor path past 76
301–350Recipe discovery system

Skill cap: 350 at mastery. Reaching 350 requires learning 2,078 total recipes (1,492 from recipe books, 586 learned manually).

If you already have another tradeskill past 200, purchase New Tanaan Crafting Mastery AAs (3 AA points each) before pushing Tailoring past 200.

Key Recipes

Early progression relies on vendor-bought materials:

  • Skill 0–54: Free via Crescent Reach quests
  • Skill 55–76: Vendor patterns + basic cloth/thread
  • Skill 76+: Transition to dropped components — Small/Medium/Large pelts and hides from various mobs

Cultural armor recipes open up at higher skills and require race-specific recipe books plus racial sewing kits.

Trophy Progression

  • Must be equipped to evolve
  • Only successful combines above your current skill level advance the trophy
  • Trophy will not evolve on recipes more than 100 trivial points above your current skill (until skill 250)
  • Geerlok Sculpting Tools and trophy bonuses do not stack
  • Beginner's Tradeskill Guide — general crafting fundamentals
  • Skilling Up 301 to 350: The Basics — endgame skill progression
  • Prophecy of Ro Trophy Guide — detailed trophy quest walkthrough