EverQuest Nexus

Tradeskill Levels and Titles

By EverQuest NexusPublished March 21, 2026beginner

EverQuest assigns a proficiency label to every tradeskill based on your current skill level. These labels show up in your Skills window and determine which tradeskill titles you can display to other players.

Skill Proficiency Labels

These labels apply when you have the Omens of War expansion or later (which is everyone on live servers at this point):

Skill RangeProficiency
0-10Awful
11-20Feeble
21-30Very Bad
31-40Bad
41-50Below Average
51-60Average
61-70Above Average
71-80Good
81-90Very Good
91-99Excellent
100-199Apprentice
200-249Journeyman
250-299Expert
300+Master

Displayable Tradeskill Titles

Once you hit certain skill thresholds, you unlock titles you can set as your displayed suffix. These are visible to other players.

Skill LevelTitle Format
100+Apprentice [Tradeskill]
200+Journeyman [Tradeskill]
250+Expert [Tradeskill]
300Master [Tradeskill]

So a character with 300 Smithing could display "Master Smith" as their title.

Artisan Titles

If you push multiple tradeskills to high levels, you earn Artisan titles. These require all seven general tradeskills (Baking, Brewing, Fletching, Jewelcraft, Pottery, Smithing, Tailoring) to be at the listed minimum:

RequirementTitle
All seven at 100+Apprentice Artisan
All seven at 200+Journeyman Artisan
All seven at 250+Expert Artisan
All seven at 300Master Artisan

A Note on "Grandmaster"

You'll see "Grandmaster" used frequently in player discussions, item names (like Grandmaster trophies), and community guides. It is not an official in-game title. The term was coined by players historically to refer to skill 250+, and it stuck around in item naming conventions. The actual highest official title is Master.

Skill Caps

Your maximum tradeskill skill depends on your character level and AA investments:

  • Base cap: Most tradeskills cap at 300 for level 51+ characters
  • With AAs: The New Tanaan Crafting Mastery line and similar AAs can raise the cap to 350
  • Level scaling: Lower-level characters have proportionally lower caps, roughly level × 5 + 5 depending on the tradeskill

Class-restricted tradeskills (Alchemy, Make Poison, Tinkering) follow the same general cap structure but are only available to their respective classes (Shaman, Rogue, Gnomes of any class).